Back to projects
Coming Soon Started Apr 2026

Mermaid Spells

A cursive-letter learning app for Montessori kids 4-5 — practice in a calm underwater world with a mermaid companion. No scores, no timers, no failure states.

Expo React Native Skia

The Problem

Early-childhood letter apps tend to gamify everything — scores, timers, streaks, failure buzzers — which adds exactly the performance pressure a young child learning to write doesn’t need. Cursive in particular asks for calm, repeated, low-stakes practice, not a race.

What I Built

Mermaid Spells is a mobile app where children ages 4-5 practice cursive letters in a private, pressure-free underwater world with a friendly mermaid companion. No scores. No timers. No failure states. Just a child and their mermaid friend, tracing letter “magic” together.

Origin

It started as a quick restaurant game for a 4-year-old Montessori student who loved mermaids — picking emoji pictures that matched cursive letters while a mermaid danced on screen. She played it enthusiastically, and that engagement became the seed for a full learning app grounded in educational research rather than arcade mechanics.

Why It Matters

The design bet is that removing pressure increases practice. A calm world, a friendly companion, and no way to “lose” keeps a young child returning to the letters on their own terms — which is how the practice actually compounds.